From 1dac2263372df2b85db5d029a45721fa158a5c9d Mon Sep 17 00:00:00 2001 From: xiubuzhe Date: Sun, 8 Oct 2023 20:59:00 +0800 Subject: first add files --- lib/pexpect/ANSI.py | 351 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 351 insertions(+) create mode 100644 lib/pexpect/ANSI.py (limited to 'lib/pexpect/ANSI.py') diff --git a/lib/pexpect/ANSI.py b/lib/pexpect/ANSI.py new file mode 100644 index 0000000..1cd2e90 --- /dev/null +++ b/lib/pexpect/ANSI.py @@ -0,0 +1,351 @@ +'''This implements an ANSI (VT100) terminal emulator as a subclass of screen. + +PEXPECT LICENSE + + This license is approved by the OSI and FSF as GPL-compatible. + http://opensource.org/licenses/isc-license.txt + + Copyright (c) 2012, Noah Spurrier + PERMISSION TO USE, COPY, MODIFY, AND/OR DISTRIBUTE THIS SOFTWARE FOR ANY + PURPOSE WITH OR WITHOUT FEE IS HEREBY GRANTED, PROVIDED THAT THE ABOVE + COPYRIGHT NOTICE AND THIS PERMISSION NOTICE APPEAR IN ALL COPIES. + THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + +''' + +# references: +# http://en.wikipedia.org/wiki/ANSI_escape_code +# http://www.retards.org/terminals/vt102.html +# http://vt100.net/docs/vt102-ug/contents.html +# http://vt100.net/docs/vt220-rm/ +# http://www.termsys.demon.co.uk/vtansi.htm + +from . import screen +from . import FSM +import string + +# +# The 'Do.*' functions are helper functions for the ANSI class. +# +def DoEmit (fsm): + + screen = fsm.memory[0] + screen.write_ch(fsm.input_symbol) + +def DoStartNumber (fsm): + + fsm.memory.append (fsm.input_symbol) + +def DoBuildNumber (fsm): + + ns = fsm.memory.pop() + ns = ns + fsm.input_symbol + fsm.memory.append (ns) + +def DoBackOne (fsm): + + screen = fsm.memory[0] + screen.cursor_back () + +def DoBack (fsm): + + count = int(fsm.memory.pop()) + screen = fsm.memory[0] + screen.cursor_back (count) + +def DoDownOne (fsm): + + screen = fsm.memory[0] + screen.cursor_down () + +def DoDown (fsm): + + count = int(fsm.memory.pop()) + screen = fsm.memory[0] + screen.cursor_down (count) + +def DoForwardOne (fsm): + + screen = fsm.memory[0] + screen.cursor_forward () + +def DoForward (fsm): + + count = int(fsm.memory.pop()) + screen = fsm.memory[0] + screen.cursor_forward (count) + +def DoUpReverse (fsm): + + screen = fsm.memory[0] + screen.cursor_up_reverse() + +def DoUpOne (fsm): + + screen = fsm.memory[0] + screen.cursor_up () + +def DoUp (fsm): + + count = int(fsm.memory.pop()) + screen = fsm.memory[0] + screen.cursor_up (count) + +def DoHome (fsm): + + c = int(fsm.memory.pop()) + r = int(fsm.memory.pop()) + screen = fsm.memory[0] + screen.cursor_home (r,c) + +def DoHomeOrigin (fsm): + + c = 1 + r = 1 + screen = fsm.memory[0] + screen.cursor_home (r,c) + +def DoEraseDown (fsm): + + screen = fsm.memory[0] + screen.erase_down() + +def DoErase (fsm): + + arg = int(fsm.memory.pop()) + screen = fsm.memory[0] + if arg == 0: + screen.erase_down() + elif arg == 1: + screen.erase_up() + elif arg == 2: + screen.erase_screen() + +def DoEraseEndOfLine (fsm): + + screen = fsm.memory[0] + screen.erase_end_of_line() + +def DoEraseLine (fsm): + + arg = int(fsm.memory.pop()) + screen = fsm.memory[0] + if arg == 0: + screen.erase_end_of_line() + elif arg == 1: + screen.erase_start_of_line() + elif arg == 2: + screen.erase_line() + +def DoEnableScroll (fsm): + + screen = fsm.memory[0] + screen.scroll_screen() + +def DoCursorSave (fsm): + + screen = fsm.memory[0] + screen.cursor_save_attrs() + +def DoCursorRestore (fsm): + + screen = fsm.memory[0] + screen.cursor_restore_attrs() + +def DoScrollRegion (fsm): + + screen = fsm.memory[0] + r2 = int(fsm.memory.pop()) + r1 = int(fsm.memory.pop()) + screen.scroll_screen_rows (r1,r2) + +def DoMode (fsm): + + screen = fsm.memory[0] + mode = fsm.memory.pop() # Should be 4 + # screen.setReplaceMode () + +def DoLog (fsm): + + screen = fsm.memory[0] + fsm.memory = [screen] + fout = open ('log', 'a') + fout.write (fsm.input_symbol + ',' + fsm.current_state + '\n') + fout.close() + +class term (screen.screen): + + '''This class is an abstract, generic terminal. + This does nothing. This is a placeholder that + provides a common base class for other terminals + such as an ANSI terminal. ''' + + def __init__ (self, r=24, c=80, *args, **kwargs): + + screen.screen.__init__(self, r,c,*args,**kwargs) + +class ANSI (term): + '''This class implements an ANSI (VT100) terminal. + It is a stream filter that recognizes ANSI terminal + escape sequences and maintains the state of a screen object. ''' + + def __init__ (self, r=24,c=80,*args,**kwargs): + + term.__init__(self,r,c,*args,**kwargs) + + #self.screen = screen (24,80) + self.state = FSM.FSM ('INIT',[self]) + self.state.set_default_transition (DoLog, 'INIT') + self.state.add_transition_any ('INIT', DoEmit, 'INIT') + self.state.add_transition ('\x1b', 'INIT', None, 'ESC') + self.state.add_transition_any ('ESC', DoLog, 'INIT') + self.state.add_transition ('(', 'ESC', None, 'G0SCS') + self.state.add_transition (')', 'ESC', None, 'G1SCS') + self.state.add_transition_list ('AB012', 'G0SCS', None, 'INIT') + self.state.add_transition_list ('AB012', 'G1SCS', None, 'INIT') + self.state.add_transition ('7', 'ESC', DoCursorSave, 'INIT') + self.state.add_transition ('8', 'ESC', DoCursorRestore, 'INIT') + self.state.add_transition ('M', 'ESC', DoUpReverse, 'INIT') + self.state.add_transition ('>', 'ESC', DoUpReverse, 'INIT') + self.state.add_transition ('<', 'ESC', DoUpReverse, 'INIT') + self.state.add_transition ('=', 'ESC', None, 'INIT') # Selects application keypad. + self.state.add_transition ('#', 'ESC', None, 'GRAPHICS_POUND') + self.state.add_transition_any ('GRAPHICS_POUND', None, 'INIT') + self.state.add_transition ('[', 'ESC', None, 'ELB') + # ELB means Escape Left Bracket. That is ^[[ + self.state.add_transition ('H', 'ELB', DoHomeOrigin, 'INIT') + self.state.add_transition ('D', 'ELB', DoBackOne, 'INIT') + self.state.add_transition ('B', 'ELB', DoDownOne, 'INIT') + self.state.add_transition ('C', 'ELB', DoForwardOne, 'INIT') + self.state.add_transition ('A', 'ELB', DoUpOne, 'INIT') + self.state.add_transition ('J', 'ELB', DoEraseDown, 'INIT') + self.state.add_transition ('K', 'ELB', DoEraseEndOfLine, 'INIT') + self.state.add_transition ('r', 'ELB', DoEnableScroll, 'INIT') + self.state.add_transition ('m', 'ELB', self.do_sgr, 'INIT') + self.state.add_transition ('?', 'ELB', None, 'MODECRAP') + self.state.add_transition_list (string.digits, 'ELB', DoStartNumber, 'NUMBER_1') + self.state.add_transition_list (string.digits, 'NUMBER_1', DoBuildNumber, 'NUMBER_1') + self.state.add_transition ('D', 'NUMBER_1', DoBack, 'INIT') + self.state.add_transition ('B', 'NUMBER_1', DoDown, 'INIT') + self.state.add_transition ('C', 'NUMBER_1', DoForward, 'INIT') + self.state.add_transition ('A', 'NUMBER_1', DoUp, 'INIT') + self.state.add_transition ('J', 'NUMBER_1', DoErase, 'INIT') + self.state.add_transition ('K', 'NUMBER_1', DoEraseLine, 'INIT') + self.state.add_transition ('l', 'NUMBER_1', DoMode, 'INIT') + ### It gets worse... the 'm' code can have infinite number of + ### number;number;number before it. I've never seen more than two, + ### but the specs say it's allowed. crap! + self.state.add_transition ('m', 'NUMBER_1', self.do_sgr, 'INIT') + ### LED control. Same implementation problem as 'm' code. + self.state.add_transition ('q', 'NUMBER_1', self.do_decsca, 'INIT') + + # \E[?47h switch to alternate screen + # \E[?47l restores to normal screen from alternate screen. + self.state.add_transition_list (string.digits, 'MODECRAP', DoStartNumber, 'MODECRAP_NUM') + self.state.add_transition_list (string.digits, 'MODECRAP_NUM', DoBuildNumber, 'MODECRAP_NUM') + self.state.add_transition ('l', 'MODECRAP_NUM', self.do_modecrap, 'INIT') + self.state.add_transition ('h', 'MODECRAP_NUM', self.do_modecrap, 'INIT') + +#RM Reset Mode Esc [ Ps l none + self.state.add_transition (';', 'NUMBER_1', None, 'SEMICOLON') + self.state.add_transition_any ('SEMICOLON', DoLog, 'INIT') + self.state.add_transition_list (string.digits, 'SEMICOLON', DoStartNumber, 'NUMBER_2') + self.state.add_transition_list (string.digits, 'NUMBER_2', DoBuildNumber, 'NUMBER_2') + self.state.add_transition_any ('NUMBER_2', DoLog, 'INIT') + self.state.add_transition ('H', 'NUMBER_2', DoHome, 'INIT') + self.state.add_transition ('f', 'NUMBER_2', DoHome, 'INIT') + self.state.add_transition ('r', 'NUMBER_2', DoScrollRegion, 'INIT') + ### It gets worse... the 'm' code can have infinite number of + ### number;number;number before it. I've never seen more than two, + ### but the specs say it's allowed. crap! + self.state.add_transition ('m', 'NUMBER_2', self.do_sgr, 'INIT') + ### LED control. Same problem as 'm' code. + self.state.add_transition ('q', 'NUMBER_2', self.do_decsca, 'INIT') + self.state.add_transition (';', 'NUMBER_2', None, 'SEMICOLON_X') + + # Create a state for 'q' and 'm' which allows an infinite number of ignored numbers + self.state.add_transition_any ('SEMICOLON_X', DoLog, 'INIT') + self.state.add_transition_list (string.digits, 'SEMICOLON_X', DoStartNumber, 'NUMBER_X') + self.state.add_transition_list (string.digits, 'NUMBER_X', DoBuildNumber, 'NUMBER_X') + self.state.add_transition_any ('NUMBER_X', DoLog, 'INIT') + self.state.add_transition ('m', 'NUMBER_X', self.do_sgr, 'INIT') + self.state.add_transition ('q', 'NUMBER_X', self.do_decsca, 'INIT') + self.state.add_transition (';', 'NUMBER_X', None, 'SEMICOLON_X') + + def process (self, c): + """Process a single character. Called by :meth:`write`.""" + if isinstance(c, bytes): + c = self._decode(c) + self.state.process(c) + + def process_list (self, l): + + self.write(l) + + def write (self, s): + """Process text, writing it to the virtual screen while handling + ANSI escape codes. + """ + if isinstance(s, bytes): + s = self._decode(s) + for c in s: + self.process(c) + + def flush (self): + pass + + def write_ch (self, ch): + '''This puts a character at the current cursor position. The cursor + position is moved forward with wrap-around, but no scrolling is done if + the cursor hits the lower-right corner of the screen. ''' + + if isinstance(ch, bytes): + ch = self._decode(ch) + + #\r and \n both produce a call to cr() and lf(), respectively. + ch = ch[0] + + if ch == u'\r': + self.cr() + return + if ch == u'\n': + self.crlf() + return + if ch == chr(screen.BS): + self.cursor_back() + return + self.put_abs(self.cur_r, self.cur_c, ch) + old_r = self.cur_r + old_c = self.cur_c + self.cursor_forward() + if old_c == self.cur_c: + self.cursor_down() + if old_r != self.cur_r: + self.cursor_home (self.cur_r, 1) + else: + self.scroll_up () + self.cursor_home (self.cur_r, 1) + self.erase_line() + + def do_sgr (self, fsm): + '''Select Graphic Rendition, e.g. color. ''' + screen = fsm.memory[0] + fsm.memory = [screen] + + def do_decsca (self, fsm): + '''Select character protection attribute. ''' + screen = fsm.memory[0] + fsm.memory = [screen] + + def do_modecrap (self, fsm): + '''Handler for \x1b[?h and \x1b[?l. If anyone + wanted to actually use these, they'd need to add more states to the + FSM rather than just improve or override this method. ''' + screen = fsm.memory[0] + fsm.memory = [screen] -- cgit v1.2.3